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	<title>Comments on: Swordplay</title>
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	<link>http://morphball.wordpress.com/2007/11/14/swordplay/</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Fri, 16 Nov 2007 00:36:06 +0000</lastBuildDate>
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		<title>By: manu</title>
		<link>http://morphball.wordpress.com/2007/11/14/swordplay/#comment-10</link>
		<dc:creator>manu</dc:creator>
		<pubDate>Fri, 16 Nov 2007 00:36:06 +0000</pubDate>
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		<description>you&#039;re  a hero for doing this... screw it if nintendo does not hear us, this would make history... i pictured it in my mind... the death of zelda, the frenzied rage, the bloodbath... you&#039;re a hero man, believe it :D</description>
		<content:encoded><![CDATA[<p>you&#8217;re  a hero for doing this&#8230; screw it if nintendo does not hear us, this would make history&#8230; i pictured it in my mind&#8230; the death of zelda, the frenzied rage, the bloodbath&#8230; you&#8217;re a hero man, believe it <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Matt</title>
		<link>http://morphball.wordpress.com/2007/11/14/swordplay/#comment-9</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 14 Nov 2007 05:39:30 +0000</pubDate>
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		<description>I like the idea, but I&#039;m not sure if it would work with a third person camera... the accuracy of your attacks and blocks would be greatly reduced if you were looking over link&#039;s shoulder as opposed to from a first person view...
It&#039;s very possible I&#039;m not visualizing your idea right, but I think that a switch to first person would take away too much of the Zelda feel, since hack and slash has been it&#039;s standard since the beginning.
At the same time, I think part of the challange of the game could be having to measure your sword thrusts and such accurately to parry the enemy&#039;s attacks, instead of just swinging away.  I agree that accurately simulating that kind of motion would be difficult, but i&#039;d imagine it&#039;s possible.  Rumors are that the next star wars game should have something like that for duels, and that with the current remote.
Anyway i&#039;m rambling... I like the idea overall, and i&#039;d be excited to try it out.</description>
		<content:encoded><![CDATA[<p>I like the idea, but I&#8217;m not sure if it would work with a third person camera&#8230; the accuracy of your attacks and blocks would be greatly reduced if you were looking over link&#8217;s shoulder as opposed to from a first person view&#8230;<br />
It&#8217;s very possible I&#8217;m not visualizing your idea right, but I think that a switch to first person would take away too much of the Zelda feel, since hack and slash has been it&#8217;s standard since the beginning.<br />
At the same time, I think part of the challange of the game could be having to measure your sword thrusts and such accurately to parry the enemy&#8217;s attacks, instead of just swinging away.  I agree that accurately simulating that kind of motion would be difficult, but i&#8217;d imagine it&#8217;s possible.  Rumors are that the next star wars game should have something like that for duels, and that with the current remote.<br />
Anyway i&#8217;m rambling&#8230; I like the idea overall, and i&#8217;d be excited to try it out.</p>
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